Stone GiantCreature 8
Source Pathfinder Bestiary
Perception +16 (darkvision)
Languages Common, Jotun
Skills Acrobatics +14, Athletics +20, Intimidation +14, Stealth +14
Str +6, Dex +2, Con +4, Int +0, Wis +1, Cha +0
AC 27; Fort +18; Reflex +14; Will +14;
HP 150
Speed 35 feet
Greatclub +21 (+16, +11) to hit (backswing, magical, reach 10, shove) 2d10+12 Bludgeoning
Fist +20 (+16, +12) to hit (agile, reach 10) 2d6+14 Bludgeoning
Rock +18 (+13, +8) to hit (brutal, range increment 120) 2d6+12 Bludgeoning
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Catch RockRequirements The monster must have a free hand but can Release anything it's holding as part of this reaction.
Trigger The monster is targeted with a thrown rock Strike or a rock would fall on the monster.
Effect The monster gains a +4 circumstance bonus to its AC against the triggering attack or to any defense against the falling rock. If the attack misses or the monster successfully defends against the falling rock, the monster catches the rock, takes no damage, and is now holding the rock
Big SwingThe stone giant makes a greatclub Strike. The target is Pushed up to 10 feet on a hit or up to 20 feet on a critical hit.
If the target collides with a solid object or lands on the ground, it takes bludgeoning damage as though it had fallen the distance it moved.
Throw RockThe monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.
Stone giants are stoic, reclusive herders and artists who have a rich history and collection of traditions. They dwell in caves in tall mountains and craggy ranges, where their grayish skin allows them to blend in with their surroundings and go unnoticed by imperceptive adventurers. Those benign travelers who come across a tribe of stone giants need not worry much, however, for stone giants do not actively invite confrontation or strife. They are, by and large, a peaceful people who seek wisdom through exploration of nature and long meditations on the elements of the natural world. Their elders are the wisest of stone giants, and use their charisma and druidic magic to lead their tribes to prosperity and harmony with nature.
A typical stone giant stands 12 feet in height and weighs about 1,500 pounds.
Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a number of subtypes.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
EarthEffects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.