Storm AcolyteCreature -1
Source Pathfinder Society Quest #4: Port Peril Pub Crawl
Perception +6 (low-light vision)
Languages Common, Tengu
Skills Acrobatics +2, Athletics +3, Diplomacy +3, Religion +4, Society +2
Str +0, Dex +0, Con +1, Int +0, Wis +3, Cha +0
AC 16; Fort +5; Reflex +2; Will +8;
HP 10
Speed 25 feet
Scimitar +8 (+3, -2) to hit (forceful, sweep) 1d6 Slashing
Beak +6 (+1, -4) to hit (finesse) 1d4 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Storm Smite (divine, electricity, evocation)Trigger The storm acolyte critically hits with a scimitar Strike
Effect The storm acolyte releases a blast of lighting in a 10-foot burst centered on the target. A creature in the area other than the storm acolyte takes 1d6 electricity damage (DC 13 basic reflex save). On a critical failure, such a creature is also Deafened for 1 round.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
TenguA creature with this trait is a member of the tengu ancestry. Tengus are humanoids who resemble birds. An ability with this trait can be used or selected only by tengus. An item with this trait is created and used by tengus.