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Storm Bear (3-4)Creature 4


UncommonNMediumBeastElectricity
Source Pathfinder Society Scenario #2-05: Balancing the Scales
Perception +11 (low-light vision, scent (imprecise) 30ft)
Languages none
Skills Athletics +12
Str +4, Dex +3, Con +3, Int -3, Wis +1, Cha +0

AC 21; Fort +13; Reflex +11; Will +7;
HP 60
Speed 35 feet
Immunities electricity

Jaws One Action +14 (+9, +4) to hit 2d8+4 Piercing + 1d4 Electricity
Claw One Action +14 (+10, +6) to hit (agile) 2d6+4 Slashing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Consume Lightning Reaction

Trigger The storm bear is targeted by, or in the area of, an effect that deals electricity damage


Effect The storm bear devours some of the electricity to fuel a quick burst of speed, becoming Quickened for 1 round. While quickened, the storm bear's motions produce visible sparks of electricity.

Thunderous Roar Two Actions (auditory, evocation, primal, sonic)

The storm bear unleashes a deafening roar. Any non-storm bear creature within 10 feet takes 2d10 sonic damage (DC 19 basic fortitude save); creatures that critically fail this save are deafened for 1d6 rounds.

The storm bear can't use Thunderous Roar again for 1d4 rounds.

Knockdown One Action

Requirements The monster's last action was a success with a Strike that lists Knockdown in its damage entry.


Effect The monster knocks the target Prone.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Electricity

Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.