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Storm LordCreature 9


NLargeAirElemental
Source Pathfinder Bestiary
Perception +18 (darkvision)
Languages Auran
Skills Acrobatics +20, Stealth +18
Str +4, Dex +7, Con +4, Int -1, Wis +3, Cha +0

AC 30; Fort +15; Reflex +20; Will +16;
HP 120
Speed 0 feet (fly 75 feet)
Immunities bleed, paralyzed, poison, sleep

Gust One Action +20 (+15, +10) to hit (finesse, reach 15) 2d12+10 Bludgeoning
Lightning Lash One Action +20 (+15, +10) to hit (range increment 50) 2d12+4 Electricity

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Disperse Reaction

Trigger The storm lord takes damage from a hostile action.


Effect The storm lord disperses.

Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and any auras or emanations it has are suppressed. At the end of the turn, the storm lord reforms in any space in which it can fit within 50 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn't run out while it was dispersed.

High Winds (air, aura)

20 feet Aura


Air within the emanation is difficult terrain for Flying creatures that do not have the air trait.

Swiftness

The storm lord's movement doesn't trigger reactions.

Push 5 feet One Action

Requirements The monster's last action was a success with a Strike that lists Push in its damage entry.


Effect The monster automatically knocks the target away from the monster. Unless otherwise noted in the ability description, the creature is pushed 5 feet. If the attack was a critical hit, this distance is doubled.


Storm lords wage battles to claim important territory within the Plane of Air.


Hailing from the Plane of Air, these beings appear in a variety of sizes and shapes.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element.