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Strak (7-8)Creature 8


UniqueCEMediumHumanoidOrc
Source Pathfinder Society Scenario #2-10: In Burning Dawn
Perception +13 (darkvision)
Languages Common, Orcish
Skills Acrobatics +14, Crafting +17, Intimidation +14, Survival +13
Str +4, Dex +4, Con +2, Int +3, Wis +1, Cha +2

AC 27; Fort +16; Reflex +18; Will +14;
HP 130
Speed 30 feet

Orc Neck Splitter One Action +20 (+15, +10) to hit (forceful, orc, sweep) 2d8+10 Slashing
Moderate Acid Flask One Action +19 (+14, +9) to hit (range increment 30, splash) 5 Acid
Moderate Alchemist's Fire One Action +19 (+14, +9) to hit (range increment 30) 2d8 Fire

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Infused Items

Strak carries the following infused items, which last for 24 hours, or until the next time he makes his daily preparations:Elixir of Life (Lesser), Acid Flask (Moderate), Alchemist's Fire (Moderate) (12), and Smokestick (Greater).

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Ferocity Reaction

Trigger The monster is reduced to 0 HP.


Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Directional Bombs

When throwing an alchemical bomb with the splash trait, Strak can treat the target's space as the first affected square of a 15-foot cone directed away from him, potentially allowing him to avoid allies and splash deeper into enemy lines. If the target takes up more than a single square, the target's square closest to Strak is the first affected square of the cone.

Quick Bomber One Action

Strak draws an alchemical bomb with an Interact action and throws it as a ranged Strike.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Orc

A creature with this trait is a member of the orc ancestry. A weapon with this trait is a weapon which orcs craft and use.