Striding FireCreature 6
Source Pathfinder Bestiary 2
Perception +14 (darkvision, smoke vision)
Languages Ignan
Skills Acrobatics +15, Athletics +12
Str +2, Dex +5, Con +3, Int +0, Wis +4, Cha +1
AC 24; Fort +11; Reflex +17; Will +14;
HP 115
Speed 50 feet
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses Cold 10
Fist +17 (+13, +9) to hit (agile, finesse) 2d8+5 Bludgeoning
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Smoke VisionThe striding fire ignores the Concealed condition from smoke.
Burning Rush (evocation, fire, primal)The striding fire Strides up to double its Speed in a straight line. Its movement during this Stride doesn't trigger reactions. Any creature the striding fire was adjacent to at any point during this Stride must attempt a DC 24 basic reflex save. If it critically fails, it is knocked Prone by a wave of heated air.
The striding fire can't use Burning Rush for 1d4 rounds.
An embodiment of the speed and chaos of a spreading blaze, a striding fire appears as a lithe and long-limbed humanoid composed of shifting-hued flames churning within a skeleton-like framework.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FireEffects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.