Sulfuric SlimeCreature 1
Source Pathfinder Society Scenario #3-10: Delve the Pallid Depths
Perception +4 (motion sense 60 feet, no vision)
Languages none
Skills Stealth +2
Str +0, Dex -3, Con +2, Int -5, Wis +1, Cha -5
AC 10; Fort +7; Reflex +2; Will +4;
HP 30
Speed 10 feet (swim 10 feet)
Immunities acid, critical hits, mental, precision, unconscious, visual
Sulfur Spout +8 (+3, -2) to hit (range increment 10) 1d4 Bludgeoning + 1d6 Acid
Motion Sense 60 feet
A sulfuric slime can sense nearby motion through vibration and air movement.
One With the MudTrigger The slime takes piercing or slashing damage while touching water or mud
Effect The slime temporarily shrinks in size as part of its body seeps out through its wounds. It thrashes in the nearby sludge, making it more difficult to determine where the boundaries of its body end. It becomes Concealed and gains a +2 circumstance bonus to its AC until the beginning of its next turn.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.