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Surjit HamelanCreature 13


UniqueLNSmallGnollHumanoid
Source Pathfinder #167: Ready? Fight!
Perception +25 (low-light vision)
Languages Gnomish, Mwangi, Taldane, Tien
Skills Acrobatics +26, Nature +25, Stealth +26, Survival +25
Str +3, Dex +5, Con +5, Int +0, Wis +4, Cha +0

AC 33; Fort +24; Reflex +26; Will +23;
HP 220
Speed 25 feet (climb 20 feet, swim 20 feet)

Hook Sword One Action +26 (+21, +16) to hit (disarm, parry, trip, twin) 2d6+11 Slashing
Composite Shortbow One Action +28 (+23, +18) to hit (deadly 2d10, magical, range increment 60, reload 0) 3d6+11 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Camouflage

While in natural terrain, Surjit can Sneak even while Observed.

Sense the Unseen Reaction

Trigger Surjit fails a Perception check to Seek


Effect Surjit automatically senses any Undetected creatures in the area where he was Seeking, making them merely Hidden to him.

Attack of Opportunity Reaction

Surjit can use a ranged weapon to make an Attack of Opportunity as though the weapon had a reach of 10 feet.


Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Clear the Rain Two Actions

Surjit Strides twice. Difficult terrain doesn't slow his movement. Any space Surjit enters becomes normal terrain rather than difficult terrain (or difficult terrain rather than greater difficult terrain) until the start of his next turn.

Rain-Scribe Arrow

When Surjit critically hits a creature with a ranged weapon or hits a creature for the second time on a turn with a ranged weapon, Surjit can attempt to counteract one magic effect on the creature (counteract level 7th). He uses his attack modifier as his counteract modifier.

Sneak Attack

Surjit deals an extra 2d6 precision damage to flat-footed targets.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Gnoll

Gnolls are humanoids that resemble hyenas.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.