Swardlands DelinquentCreature 4
Source Pathfinder #153: Life's Long Shadows
Perception +8
Languages Common
Skills Acrobatics +10, Athletics +9, Deception +8, Intimidation +8, Stealth +12, Thievery +12
Str +3, Dex +4, Con +1, Int +1, Wis +0, Cha +2
AC 21; Fort +9; Reflex +14; Will +8;
HP 65
Speed 25 feet
Club +11 (+6, +1) to hit 1d6+5 Bludgeoning
Dagger +12 (+8, +4) to hit (agile, thrown 10, versatile s) 1d4+5 Piercing
Nimble Dodge
Trigger The delinquent is targeted with a melee or ranged attack by an attacker she can see.
Effect The delinquent gains a +2 circumstance bonus to AC against the triggering attack.
Quick DrawThe delinquent draws a weapon with an Interact action, then Strikes with the weapon they just drew.
Rattling BlowCreatures the delinquent critically hits are Clumsy 1 and can't make reactions until the end of the delinquent's next turn.
Sneak AttackThe delinquent deals 1d6 damage to flat-footed creatures.
When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.