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Ta'apundoCreature 19


RareCNHugeFeyPlant
Source Pathfinder #174: Shadows of the Ancients
Perception +35 (low-light vision, greensight)
Languages Common, Sylvan
Skills Acrobatics +35, Nature +33, Stealth +35, Survival +37
Str +6, Dex +10, Con +5, Int +0, Wis +10, Cha +6

AC 45; Fort +30; Reflex +35; Will +33;
HP 440
Speed 20 feet
Weaknesses Coldiron 20, Fire 20

Branch One Action +24 (+20, +16) to hit (agile, finesse, magical, reach 10) 4d8+12 Bludgeoning

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Greensight

Vegetation doesn't impair a ta'apundo's vision and doesn't provide a creature cover or concealment from a ta'apundo.

Lignification Reaction (primal, transmutation)

Trigger a non-cold iron metal object damages the ta'apundo


Effect The ta'apundo emits a jolt of magic into the object, transforming it into wood with an unlimited duration. A thrown weapon, ammunition, or other unattended item automatically transforms; the wielder of an attended object can resist this effect with a successful DC 41 fortitude save. Dispel Magic can end the effect. While a weapon is wood, the ta'apundo's resistance applies. Once transformed, a formerly metal item's Hardness and HP change to those of wood. This typically inflicts a -2 circumstance penalty to attack rolls made with metal weapons and a -2 circumstance penalty to AC for those wearing metal armor; the GM might determine a different penalty for a specific weapon or armor.

Wood Resistance (abjuration, primal)

A ta'apundo has resistance 20 against wooden objects and unarmed attacks from creatures made mostly of wood (such as arboreals).

Branch Whip Two Actions

The ta'apundo makes four branch Strikes against different targets, increasing its reach to 20 feet for these Strikes. These attacks count toward its multiple attack penalty, but this penalty doesn't increase until after all four attacks.

Woodland Stride

The ta'apundo ignores difficult and greater difficult terrain from foliage.


The First World still holds the first rough draft of many creatures in the Material Plane, but it's hard to tell what sort of creature the ta'apundo was ever intended to be. Its bark poses significant danger to metallic objects, as it converts any metal touching it into wood as fibrous and as flexible as its own body. Capricious and skittish, ta'apundos make friends easily but consider anyone who wields or wears metal to be a hated enemy.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Fey

Creatures of the First World are called the fey.

Plant

Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.