Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Tadrun (3-4)Creature 4

Source Pathfinder Society Scenario #3-08: Foundation's Price
Perception +12 (darkvision)
Languages Common, Goblin
Skills Acrobatics +11, Athletics +12, Stealth +11
Str +4, Dex +3, Con +3, Int +0, Wis +2, Cha +0

AC 21; Fort +13; Reflex +11; Will +8;
HP 63
Speed 25 feet

Greataxe One Action +12 (+7, +2) to hit (sweep) 1d12+8 Slashing
Spiked Gauntlet One Action +12 (+8, +4) to hit (agile, free hand) 1d4+8 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.


When he's adjacent to at least two other allies, Tadrun gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.

Hunt Prey One Action (concentrate)

Tadrun designates a single creature he can see and hear, or one he's Tracking, as his prey. Tadrun gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. The first time Tadrun hits his designated prey in a round, he deals an additional 1d8 precision damage. These effects last until Tadrun uses Hunt Prey again.



A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.


A creature with this trait can come from multiple tribes of creatures, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.