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Taiga GiantCreature 12


CNHugeGiantHumanoid
Source Pathfinder Bestiary 2
Perception +23 (low-light vision, see invisibility)
Languages Common, Jotun
Skills Athletics +22, Lore +16, Religion +20, Stealth +10, Survival +25
Str +7, Dex +1, Con +5, Int +1, Wis +4, Cha +2

AC 32; Fort +25; Reflex +20; Will +22; +2 status to all saves vs. enchantment and illusion effects
HP 230
Speed 30 feet
Immunities controlled

Longspear One Action +26 (+21, +16) to hit (magical, reach 20) 2d8+15 Piercing
Fist One Action +25 (+21, +17) to hit (agile, reach 15) 3d6+15 Bludgeoning
Rock One Action +25 (+20, +15) to hit (brutal, range increment 120) 2d10+15 Bludgeoning

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

See Invisibility

A taiga giant can see invisible creatures and objects as translucent shapes, and they are Concealed to the taiga giant.

+2 Status Bonus on Saves vs. Enchantment and Illusion EffectsCatch Rock Reaction

Requirements The monster must have a free hand but can Release anything it's holding as part of this reaction.

Trigger The monster is targeted with a thrown rock Strike or a rock would fall on the monster.


Effect The monster gains a +4 circumstance bonus to its AC against the triggering attack or to any defense against the falling rock. If the attack misses or the monster successfully defends against the falling rock, the monster catches the rock, takes no damage, and is now holding the rock

Guardian Spirit Reaction

Trigger The taiga giant has Ancestral Guardian active and would take energy or mental damage


Effect The taiga giant's ancestral spirits intervene and protect the giant from taking up to 20 energy damage or 30 mental damage. The giant takes any remaining damage; if it does, the spirits depart and the giant is no longer protected by the ancestors.

Ancestral Guardian One Action (concentrate)

Requirements The taiga giant must be protected by the ancestors


Effect The taiga giant calls upon their ancestors' spirits to rise up and protect them, causing a cloak of spectral faces to shimmer and swirl around them. The taiga giant's AC increases to 34 until the start of its next turn.

Protected by the Ancestors (divine, concentrate)

A taiga giant's prayers to their ancestors grant them spiritual protection. If a taiga giant loses this protection (such as by taking too much damage when using Guardian Spirit, or if the ancestors are counteracted by Dispel Magic), it loses its immunity to the Controlled condition and its status bonus to saving throws against enchantment and illusion effects. A taiga giant can once again be Protected by the Ancestors by performing a 10-minute prayer as an activity that has the concentrate trait.

Throw Rock One Action

The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.


Taiga giants prefer a nomadic lifestyle, both to keep from depleting any one area's resources while satiating their massive appetites and to satisfy a constant wanderlust. They are deeply spiritual and frequently commune with their ancestors' spirits for guidance and knowledge. Taiga giants are happiest when they are left alone to live out their traditional lives, and their impressive size and strength are enough to persuade all but the most dangerous foes to do so.

Taiga giants subsist on migratory herds of aurochs, mammoths, and elk. They occasionally raid humanoid villages, but such cases are opportunistic rather than malicious, with a focus on stealing away livestock for food rather than people. Nevertheless, the arrival of a group of taiga giants is a potentially devastating event to any town or village, so many communities attempt to placate the giants by creating a yearly offering at those times when they know the giants are scheduled to come close.

Most taiga giants venerate their ancestors and seek to honor their works in everything they do. This deep connection makes them ferociously proud of those legacies, and little can compel taiga giants to go to war more swiftly than insulting their ancestors. Merely mentioning the false rumors that ancient taiga giant spellcasters were responsible for the creation of the first rune giants is a surefire way to earn a taiga giant's unending wrath.

A taiga giant stands 20 feet tall and weighs 10,000 pounds.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.