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Takatorra (Daitengu Form)Creature 18


UniqueLEMediumHumanoidTengu
Source Pathfinder #168: King of the Mountain
Perception +32 (low-light vision)
Languages Nagaji, Taldane, Tengu, Tien, (can't Speak Any Language)
Skills Acrobatics +31, Athletics +37, Intimidation +31, Performance +29
Str +6, Dex +4, Con +6, Int +4, Wis +5, Cha +3

AC 42; Fort +33; Reflex +29; Will +29; +2 status to all saves vs. air and electricity
HP 331
Speed 25 feet (fly 60 feet)

Tengu Gale Blade One Action +35 (+31, +27) to hit (agile, disarm, finesse, magical) 4d6+14 Slashing
Vacuum Slash One Action +35 (+30, +25) to hit (air, range increment 120) 6d6+14 Slashing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

+2 status to all saves vs. air and electricityAttack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Toughest Teamwork: Wind Shell Reaction (abjuration, air)

Trigger An ally within 60 feet is targeted by a physical ranged attack


Effect Takatorra wraps their ally in a protective shell of air. The ally gains a +4 status bonus to AC against physical ranged attacks until the beginning of their next turn.

Airflow Blades Free Action (air)

Takatorra extends the cutting surface of their blades with high-pressure airflow. Until the end of their turn, their blades have a reach of 15 feet.

Blade Barrage Three Actions

Takatorra unleashes a flurry of attacks. Takatorra makes five melee Strikes. They gain a cumulative +2 circumstance bonus to damage for each successful Strike. If one target is hit with at least two of these Strikes, they also take 2d6 Persistent Bleed Damage. They then become Stunned 1 and Flat-Footed until the start of their next turn.

Disarming Whirl Two Actions (flourish)

Takatorra spins, striking at their foes' weapons. Takatorra attempts an Athletics check to Disarm against each enemy within their melee reach. Each attempt counts toward Takatorra's multiple attack penalty, but the penalty doesn't increase until they have made all the attempts.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Tengu

A creature with this trait is a member of the tengu ancestry. Tengus are humanoids who resemble birds. An ability with this trait can be used or selected only by tengus. An item with this trait is created and used by tengus.