🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Takatorra (Level 9)Creature 9


UniqueCGMediumHumanoidTengu
Source Pathfinder #166: Despair on Danger Island
Perception +20
Languages Nagaji, Taldane, Tengu, Tien
Skills Acrobatics +17, Athletics +21, Intimidation +15, Performance +15
Str +4, Dex +2, Con +4, Int +1, Wis +3, Cha +0

AC 26; Fort +21; Reflex +17; Will +20;
HP 210
Speed 25 feet

Tengu gale blade One Action +22 (+18, +14) to hit (agile, disarm, finesse, magical) 2d6+10 Slashing
Beak One Action +21 (+16, +11) to hit (finesse, unarmed) 1d6+10 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Soaring Flight Two Actions (morph, primal, transmutation)

Frequency once per day


Effect Takatorra expands their wings, gaining a 25-foot fly Speed for 5 minutes.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Blade Barrage Two Actions

Takatorra makes three melee Strikes. These Strikes gain the forceful trait. If one target is hit with at least two of these Strikes, they also take 1d6 Persistent Bleed Damage. The target is then flat-footed until they heal the persistent bleed damage.

Disarming Whirl Two Actions (flourish)

Takatorra spins, striking at their foes' weapons. Takatorra attempts an Athletics check to Disarm against each enemy within melee reach. Each attempt counts toward Takatorra's multiple attack penalty, but the penalty doesn't increase until they have made all the attempts.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Tengu

A creature with this trait is a member of the tengu ancestry. Tengus are humanoids who resemble birds. An ability with this trait can be used or selected only by tengus. An item with this trait is created and used by tengus.