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Taunting SkullCreature 5


NETinyUndead
Source Pathfinder Book of the Dead
Perception +13 (darkvision)
Languages Common, Necril, Any One Language Spoken In Life
Skills Acrobatics +12, Intimidation +12
Str +1, Dex +5, Con +1, Int +0, Wis +4, Cha +1

AC 22; Fort +10; Reflex +14; Will +11;
HP 80 (negative healing)
Speed 15 feet (fly 40 feet)
Immunities death effects, disease, paralyzed, poison, unconscious
Weaknesses Positive 5

Jaws One Action +14 (+10, +6) to hit (agile, finesse, reach 0) 2d10+3 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Bite Back Reaction

Trigger The taunting skull is attacked by a creature within their reach


Effect The taunting skull makes a jaws Strike against that creature.

Incessant Goading One Action (auditory, emotion, incapacitation, mental)

The skull chooses one creature within 60 feet and antagonizes it mercilessly. The target must attempt a DC 22 will save to resist the effect.


Critical Success The target is unaffected and is temporarily immune for 1 minute.

Success The target is unaffected.

Failure The target is Flat-Footed for 1 round. On its next turn, if the taunting skull is within the target's reach, the target wildly attacks the taunting skull as many times as possible.

Critical Failure As failure, but the target also immediately performs a Strike against itself; this Strike doesn't take any actions.


Some beheaded are raised with their mental faculties mostly intact. These clever undead often provoke their victims into foolishly giving chase or harming themselves.


Beheaded are disembodied floating heads transformed into undead. They are natural candidates for a necromancer's "project minion," due to the inexpensive cost of creation and endlessly customizable nature. In any lair occupied for long by practicing necromancers, it isn't uncommon to find a handful of floating heads roaming about, each exhibiting completely different characteristics and even degrees of expertise in their creation.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.