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Taxidermic DogCreature 1


NESmallMindlessUndead
Source Pathfinder Adventure: Little Trouble in Big Absalom
Perception +7 (low-light vision)
Languages none
Skills Acrobatics +5, Athletics +7, Survival +5
Str +2, Dex +2, Con +2, Int -5, Wis +2, Cha -1

AC 16; Fort +7; Reflex +5; Will +3;
HP 17
Speed 30 feet
Immunities death effects, disease, mental, paralyzed, poison, unconscious
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5

Jaws One Action +7 (+2, -3) to hit 1d6+2 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Pack Attack

A taxidermic dog's Strikes deal 1d4 extra damage to creatures within the reach of the taxidermic dog's two allies.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.