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Temporal Echoes (7-8)Creature 6


RareCEMediumUndead
Source Pathfinder Society Special #3-99: Fate in the Future
Perception +14 (darkvision)
Languages none
Skills Acrobatics +12, Athletics +15, Stealth +12
Str +5, Dex +4, Con +3, Int -1, Wis +2, Cha +0

AC 23; Fort +13; Reflex +16; Will +14;
HP 95 (negative healing)
Speed 25 feet
Immunities death effects, disease, paralyzed, poison, unconscious

Fist One Action +15 (+10, +5) to hit (unarmed) 2d8+9 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Distort Form One Action (occult, transmutation)

The temporal echo shifts rapidly between multiple timelines, becoming Concealed. As the nature of this effect leaves the echo's location obvious, it can't use this concealment to Hide or Sneak. This effect lasts for 1 minute, or until the echo is dealt any damage.

Temporal Shudder Two Actions (occult, transmutation)

The temporal echo screams, causing time to shudder and bend around it. All creatures in a 10-foot emanation take 7d6 mental damage (DC 21 basic will save). Creatures that fail the saving throw are also Slowed 1 for 1 round. The echo can't use Temporal Shudder again for 1d4 rounds.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.