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Terror ShrikeCreature 4


NLargeAnimal
Source Pathfinder Bestiary 3
Perception +11 (low-light vision)
Languages none
Skills Acrobatics +12, Athletics +13
Str +5, Dex +4, Con +3, Int -4, Wis +1, Cha +0

AC 20; Fort +13; Reflex +12; Will +7;
HP 60
Speed 60 feet

Beak One Action +13 (+8, +3) to hit (reach 10) 2d8+5 Piercing
Talon One Action +13 (+9, +5) to hit (agile) 2d6+5 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Sprint Two Actions

Frequency once per minute


Effect The terror shrike Strides three times in a straight line.

Stunning Screech One Action (auditory, emotion, fear, mental)

The terror shrike unleashes a haunting screech that causes prey to freeze in fear. Each creature in a 30-foot emanation other than terror birds must attempt a DC 19 will save. Regardless of the result, creatures are then temporarily immune for 1 minute.


Critical Success The creature is unaffected.

Success The creature is Flat-Footed until the start of its turn.

Failure The creature is Stunned 1.

Critical Failure The creature is Stunned 2.

Sudden Charge Two Actions

The terror shrike Strides twice. If it ends its movement within melee reach of one creature, it can make a melee Strike against that creature.

Tearing Clutch

The terror bird's powerful beak can tear through flesh. On a successful beak Strike, the target takes 1 Persistent Bleed Damage. This bleed damage increases to 1d8 Persistent Bleed Damage on a critical hit.

Knockdown One Action

Requirements The monster's last action was a success with a Strike that lists Knockdown in its damage entry.


Effect The monster knocks the target Prone.


The terror shrike, also known as the scythe beak, is a more powerful species of terror bird. Large terror bird flocks typically have one or two terror shrikes as leaders.


Terror birds aren't one species but rather a family of deadly, flightless avian predators. All terror birds are capable of bursts of great speed and have powerful beaks that can tear apart the flesh of their prey. Most stalk large, open prairies and steppes, competing directly with other sizable predators such as large cats and wolves.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.