Tewakam Nekotek (5-6)Creature 4
Source Pathfinder Society Scenario #2-04: Path of Kings
Perception +14
Languages Common, Mahwek, Skald
Skills Athletics +14, Lore +12, Stealth +11, Survival +12
Str +4, Dex +1, Con +2, Int +1, Wis +3, Cha +0
AC 21; Fort +12; Reflex +11; Will +14;
HP 60
Speed 25 feet
Greataxe +12 (+7, +2) to hit (sweep) 1d12+6 Slashing
Composite Shortbow +9 (+4, -1) to hit (deadly d10, propulsive, range increment 60, reload 0) 1d6+2 Piercing
Guide's Warning
Trigger Tewakam is about to roll a Perception or Survival check to determine his initiative
Effect Tewakam visually or audibly warns allies, granting them a +1 circumstance bonus to their initiative rolls. Depending on how Tewakam warns allies, this action has the auditory or visual trait.
Effect: Guide's Warning
Guiding WordsTewakam points out a weakness of a creature within 30 feet. Tewakam and all allies that can hear or see him gain a +1 status bonus to attack and damage rolls against that creature until the beginning of Tewakam's next turn. Tewakam adds an extra 1d6 precision damage to his weapon and unarmed attacks that hit that creature during the duration.
Effect: Guiding Words
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.