🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

The Claws of TimeCreature 10


UniqueNEMediumAberrationTime
Source Pathfinder #179: Cradle of Quartz
Perception +21 (greater darkvision, lamp vision 30 feet)
Languages Aklo, (can't Speak Any Language), Telepathy 300 Feet
Skills Acrobatics +22, Athletics +19, Occultism +22, Stealth +22, Survival +17
Str +5, Dex +7, Con +3, Int +7, Wis +5, Cha +3

AC 30; Fort +17; Reflex +21; Will +19;
HP 150
Speed 30 feet (fly 30 feet)
Immunities controlled, emotion
Resistances Mental 10, Physical 10, Poison 10

Jaws One Action +22 (+17, +12) to hit 2d10+11 Piercing
Claw One Action +22 (+18, +14) to hit (agile) 2d8+11 Slashing

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.

Telepathy 300 feet (aura, divination, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Lamp Vision 30 feet

The Claws of Time is specially attuned to the crystal lamps in the Cradle of Quartz. It can sense creatures within 30 feet of any crystal lamp in the Cradle of Quartz. These lamps are marked as glowing blue dots on the map. This is a precise sense.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Otherworldly Mind (mental)

Whenever a creature targets the hound with a mental effect, that creature takes 4d6 mental damage (DC 29 basic will save). On a critical failure, it also becomes Confused for 1d4 rounds.

Ripping Gaze

30-foot emanation Aura


The Claws of Time's eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the aura's emanation, it takes 6d6 slashing damage (DC 29 basic fortitude save).

A creature that critically succeeds at its save is temporarily immune for 24 hours.

Vulnerable to Curved Space

When a hound of Tindalos is not adjacent to a structural angle of 90º (or more acute), its resistance to physical damage is suppressed and it becomes Sickened 1. It can't recover from this sickened condition, but the condition ends automatically once the hound is again adjacent to a suitable angle.

Angled Entry One Action

The Claws of Time casts a 4th‑level Dimension Door spell, but it must transport itself into a space adjacent to an angle of 90º (or more acute) in the structure or environment around it. This means the hound can use dimension door to appear adjacent to any wall or corner in the Cradle of Quartz except for the central geode (area D16).

Once per day, the hound can use this ability to Plane Shift to or from the Dimension of Time, with the same restrictions on what angles next to which it can appear.


Occult Innate Spells (DC 28, +20 to hit)

2nd Level: Invisibility (At Will) (Self Only)
3rd Level: Agonizing Despair, Haste, Slow
4th Level: Dimensional Anchor
8th Level: Discern Location



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.