The Misbegotten TrollCreature 18
Source Pathfinder Kingmaker
Perception +31 (darkvision)
Languages Aklo, Jotun, Sylvan
Skills Athletics +35, Intimidation +35
Str +9, Dex +4, Con +8, Int +0, Wis +3, Cha +6
AC 40; Fort +36; Reflex +27; Will +27; +2 status to all saves vs. fear effects
HP 430 (regeneration 45 (deactivated by acid or fire)
Speed 30 feet
Weaknesses Fire 10
Jaws +35 (+30, +25) to hit (reach 10) 2d12+23 Piercing
Claw +24 (+20, +16) to hit (agile, reach 10) 2d8+23 Slashing
Glaive +35 (+30, +25) to hit (deadly d8, forceful, magical, reach 15) 3d8 Piercing + 3d8+17 Slashing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
+2 Status to All Saves vs. Fear EffectsRegeneration 45 (Deactivated by Acid or Fire)This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Attack of OpportunityTrigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Vigorous ShakeTrigger The troll king takes Persistent acid or fire damage.
Effect The troll king shakes itself to remove persistent acid or fire effects. The troll king immediately attempts a DC 15 flat check to end the persistent damage that triggered this reaction. If the troll king succeeds at this check, it can immediately use Primordial Roar as part of this reaction.
Forced Regeneration (concentrate)Requirements The troll king's regeneration is not currently deactivated.
Effect The troll king regains 25 HP.
Jangle the Chain (auditory, emotion, enchantment, manipulate, mental, primal)The Misbegotten Troll shakes his chain of caged sprites, causing the supernatural cages to amplify their despair. All creatures other than the Misbegotten Troll or his smilodon pets within 30 feet must attempt a DC 40 will save. The Misbegotten Troll can't Jangle the Chain again for 1d4 rounds.
Critical Success The creature is unaffected and is temporarily immune to Jangle the Chain for 24 hours.
Success The creature is Sickened 1 by despair.
Failure The creature is Stunned 1 by sadness, and then sickened 1 by despair once the stun effect ends.
Critical Failure The creature is Stunned 3 by sadness, and then Sickened 2 by despair once the stun effect ends.
Primordial Roar (auditory, emotion, fear, mental)The troll king unleashes a bestial roar. Each non-troll creature within 100 feet must attempt a DC 40 will save. The creature is then temporarily immune for 10 minutes.
This ability doesnβt affect his pet black smilodons.
Critical Success The creature is unaffected.
Success The creature is Frightened 1
Failure The creature is Frightened 2
Critical Failure The creature is Frightened 3
Rendclaw
A Rend entry lists a Strike the monster has.
Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.
Effect The monster automatically deals that Strike's damage again to the enemy.
Unstoppable ChargeThe troll king Strides twice in a straight line. It can make up to two claw Strikes during this movement and one jaws Strike at the end of its movement. It can't Strike the same creature more than once.
Vicious RanseurWhen the Misbegotten Troll attacks with his glaive, it manifests dozens of hooks and spikes along its length and blade. He deals an additional 3d8 piercing damage to any creature he strikes but inflicts 1d8 piercing damage to himself with each glaive Strike.
Some trolls have learned the skills necessary to survive well beyond the typical life expectancy for their kind and rally others to follow their lead. These champions develop a number of talents that make them worthy leaders and potent hunters-namely their abilities to willingly boost the rate of their regeneration and to shake off the acid and fire that would hinder it, not to mention a bestial roar that can send would-be predators scurrying off. Troll kings possess a cunning far beyond their younger kin- they know to keep their allies close, and their enemies even closer. If a troll king so much as suspects that one of its followers is plotting to usurp it, retribution is swift and fatal.
Slavering, cruel, practically invincible brutes: this is the villager's stock description for the dread monsters known as trolls. But words hardly do justice to trolls' capacity for destruction. They are as bloodthirsty as orcs but lacking the discipline, as massive as giants but capable of regenerating wounded flesh in an instant, and as reprobate as ogres but with twice the strength. The only way to really understand the wanton violence of a troll is to experience it firsthand-a fate few would wish even upon their worst enemies.
The first thing that comes to mind when most think of trolls is the creatures' power of bodily regeneration. So potent is this regeneration that the only way to overcome it is to exploit the troll's vulnerability to acid and fire. It is not enough to slay the troll with caustic or flaming weapons, though-even the smallest scrap of a troll's flesh can regenerate into a full-size troll given enough time. The only sure way to eradicate a troll menace is to burn the monster's entire body until nothing remains.
Trolls are solitary hunters, for their wickedness is anathema even to other giants. They occasionally roam in small gangs of two to four, but only when prey is plentiful or a particularly strong counterforce has broached their hunting grounds. In rare instances, an old and powerful troll comes to lead small tribes of trolls. Such "troll kings" possess enough cunning to lead their hordes in devastating raids and massacres, and their presence permanently alters the surrounding ecosystem. A wide variety of trolls exist, from the terrible monster traditionally associated with the name to the water-dwelling scrag and hybrid flood troll. Regional variations exist as well-mountain trolls among stony peaks, for instance, or moss trolls in swampy bayous-but all share the same trademark regenerative powers and insatiable thirst for blood.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.