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The Stabbing BeastCreature 15


UniqueNEHugeFiendHerald
Source Pathfinder #160: Assault on Hunting Lodge Seven
Perception +27 (greater darkvision, true seeing)
Languages Abyssal, Celestial, Common, Infernal, Protean, Telepathy 100 Feet
Skills Acrobatics +27, Athletics +25, Crafting +24, Deception +26, Intimidation +26, Lore +28, Religion +24, Society +26, Stealth +29
Str +6, Dex +8, Con +4, Int +3, Wis +4, Cha +3

AC 38; Fort +27; Reflex +29; Will +27; +2 to all saves vs. mental
HP 275
Speed 40 feet
Immunities poison
Weaknesses Good 15
Resistances Acid 15

Pincer One Action +29 (+25, +21) to hit (agile, finesse, magical, reach 15) 2d8+10 Slashing
Stinger One Action +29 (+24, +19) to hit (fatal d12, finesse, magical, reach 15) 4d8+14 Piercing
Shortsword One Action +30 (+26, +22) to hit (agile, finesse, magical, versatile s) 3d6+10 Piercing
Venom Stream One Action +29 (+24, +19) to hit (range increment 60) 5d10 Poison

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.

Telepathy 100 Feet (aura, divination, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+2 Status to All Saves vs. MentalAttack of Opportunity (Stinger Only) Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

True Appearance Reaction

Trigger The Stabbing Beast is transformed with Change Shape and rolls for initiative


Effect The Stabbing Beast ends Change Shape.

Blinding Stream (poison)

A creature hit by the Stabbing Beast's venom stream must succeed at a DC 33 fortitude save or become Blinded for 1d4 rounds.

Change Shape One Action (concentrate, divine, polymorph, transmutation)

The Stabbing Beast takes on the appearance of a Medium humanoid with a scorpion's tail and chitinous, full-body plate armor. This doesn't change their Speed or Strikes, except that their reach becomes 5 feet and they can't make pincer Strikes.

Conjure Swords One Action (concentrate, conjuration, divine)

Requirements The Stabbing Beast is using Change Shape


Effect The Stabbing Beast summons one or two +2 greater striking keen shortswords into their hands. These weapons disappear if they leave the Stabbing Beast's grasp or if the Stabbing Beast ends Change Shape.

Stabbing Beast Venom (poison)

While a creature is enfeebled from this poison, it is Doomed 1

Saving Throw DC 36 fortitude

Maximum Duration 6 rounds

Stage 1 3d6 poison damage and Enfeebled 2 (1 round)

Stage 2 4d6 poison damage and enfeebled 2 (1 round)

Stage 3 6d6 poison damage and Enfeebled 3 (1 round)

Improved Grab Free Action

The monster can use Grab as a free action triggered by a hit with its initial attack. A monster with Improved Grab still needs to spend an action to extend the duration for creatures it already has Grabbed.


Innate Divine Spells (DC 36, +28 to hit)

1st Level: Charm (At Will), Summon Animal (Scorpions Only)
2nd Level: Invisibility
4th Level: Dimension Door, Modify Memory, Suggestion (At Will)
6th Level: True Seeing (Constant)



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.