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The Stag LordCreature 6


UniqueCEMediumHumanHumanoid
Source Pathfinder Kingmaker
Perception +15
Languages Common
Skills Acrobatics +13, Athletics +12, Intimidation +14, Stealth +13, Survival +8
Str +3, Dex +4, Con +3, Int +0, Wis -1, Cha +3

AC 22; Fort +14; Reflex +15; Will +8;
HP 110
Speed 20 feet

Longsword One Action +14 (+9, +4) to hit (versatile p) 1d8+5 Slashing
Composite Longbow One Action +16 (+11, +6) to hit (deadly d10, magical, propulsive, range increment 100, reload 0, volley 30) 1d8+5 Piercing

Perpetual Hangover

The Stag Lord is in a constant cycling state of being drunk or hungover. As a result, he is constantly Sickened 1, and cannot reduce his sickened state to lower than 1 (although if effects increase his sickened value, he can reduce them back toward 1 as normal). The Stag Lord can willingly ingest food and drink (including potions and elixirs) while sickened. The values in this stat block have been adjusted to account for his sickened state.

Dread Striker

The Stag Lord capitalizes on his enemies' fear; any creature that has the Frightened condition is also Flat-Footed against his attacks.

Hunt Prey One Action (concentrate)Sneak Attack

The Stag Lord deals 2d6 extra precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

Unfair Aim Two Actions (concentrate)

The Stag Lord lines up a shot and then attempts a ranged Strike against a hunted prey. On this strike, he treats the target as if they were Flat-Footed.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.