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Theater PhantasmCreature 16


UncommonNLargeIncorporealUndead
Source Pathfinder #185: A Taste of Ashes
Perception +32 (all-around vision, lifesense 100 feet, tremorsense 100 feet)
Languages Common, Necril, Up To Four Others
Skills Intimidation +30, Performance +35, Society +30, Lore +36
Str -5, Dex +4, Con +6, Int +2, Wis +5, Cha +9

AC 36; Fort +28; Reflex +25; Will +30;
HP 260 (emotional consumption, dramatic return, negative healing)
Speed 0 feet (fly 40 feet)
Immunities death effects, disease, paralyzed, poison, precision, unconscious
Resistances All 10

Spectral Hand One Action +30 (+25, +20) to hit (finesse, magical) 3d10+15 Negative
Impromptu Props One Action +28 (+23, +18) to hit (magical, range increment 30) 3d12+18 Bludgeoning

Tremorsense 100 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Bonded Theater

A theater phantasm can't travel more than 50 feet from the theater (or similar location) where it was created.

Lifesense 100 feet

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the positive energy animating living creatures and the negative energy animating undead creatures, much as sight distinguishes colors.

All-Around Vision

This monster can see in all directions simultaneously, and therefore can't be flanked.

Catharsis (emotion, enchantment, mental, occult)

When a theater phantasm is destroyed, it emits waves of emotional energy. All creatures within 50 feet take 10d6 mental damage (DC 34 basic will) as they experience a crushing barrage of emotions.

Dramatic Return (necromancy, occult)

A destroyed theater phantasm slowly reforms to full strength over the course of 1 week. The only way to permanently destroy the phantasm is to reduce it to 0 Hit Points during a performance occurring in its bonded theater.

Emotional Consumption (emotion, necromancy, occult)

If a theater phantasm is within 100 feet of an audience of 20 or more intelligent beings witnessing a performance in its bonded theater, it gains fast healing 20.

Spotlight Free Action (emotion, enchantment, light, occult)

Frequency once per round


Effect The theater phantasm draws attention to a creature it admires. The phantasm designates a target other than itself within 50 feet with a subtle spotlight, giving the target a +2 status bonus to Performance checks and resistance 10 to mental damage for 1 minute. If it uses this ability again on a new target, the former creature loses its spotlight.

Effect: Spotlight


Theater phantasms are amalgamations of the spiritual and emotional energy given up by entertainers and audiences of powerful performances.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Incorporeal

An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects-only against incorporeal ones-unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.