Thiarvo the QuickCreature 9
Source Pathfinder #171: Hurricane's Howl
Perception +20
Languages Common, Draconic, Elven, Halfling, Iruxi
Skills Acrobatics +19, Athletics +15, Deception +15, Diplomacy +15, Stealth +18, Survival +18, Thievery +20
Str +0, Dex +5, Con +0, Int +4, Wis +3, Cha +2
AC 28; Fort +15; Reflex +20; Will +18;
HP 150
Speed 25 feet
Rod +21 (+16, +11) to hit (backswing, magical, nonlethal, shove) 2d6+7 Bludgeoning
Halfling Luck (fortune)
Frequency once per day
Trigger Thiarvo fails a skill check or a saving throw
Effect Thiarvo rerolls the triggering check and must use the new result.
Fighting RodThiarvo's Rod of Wonder is supple wood and can be used as a Fighting Stick. It can be enchanted with fundamental runes but not property runes, and it's currently enchanted with the Weapon Potency (+1) and Striking runes.
Lethal FighterThiarvo can make lethal attacks using weapons with the nonlethal trait without taking the usual -2 penalty. His attacks with weapons with the nonlethal trait deal an additional 2d8 precision damage, whether he's making nonlethal attacks or lethal attacks with them. This damage is included in his melee entry.
Slippery HalflingThiarvo ignores difficult terrain from trees, foliage, rubble, and undergrowth.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HalflingA creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.