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ThoqquaCreature 2


UncommonNMediumEarthElementalFire
Source Pathfinder Adventure: Crown of the Kobold King
Perception +7 (darkvision, tremorsense (imprecise) 60 ft)
Languages Ignan, (can't Speak Any Language)
Skills Acrobatics +7, Stealth +5
Str +3, Dex +1, Con +2, Int -2, Wis +1, Cha +0

AC 17; Fort +8; Reflex +7; Will +5;
HP 45
Speed 25 feet (burrow 15 feet)
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses Cold 5

Beak One Action +9 (+4, -1) to hit 1d6 Fire + 1d8+3 Piercing

Molten Body (evocation, fire, primal)

A thoqqua's body is hot enough to melt stone. A creature who grabs a thoqqua, is Grabbed by a thoqqua, or critically fails a melee Strike with an unarmed attack or agile weapon takes 1d4 fire damage (DC 15 basic reflex).

Reactive Thrash Reaction

Trigger A creature within the thoqqua's reach hits the thoqqua with a melee Strike

Effect The thoqqua instinctively thrashes into the attack, pressing its molten hot scales forward. The attacker must attempt a DC 15 reflex save.


Critical Success The attacker is unaffected.

Success The attacker takes 1d4 fire damage.

Failure The attacker takes 2d4 fire damage.

Critical Failure As failure, but the weapon used to Strike the thoqqua becomes broken unless the weapon is made of metal, has more than 10 Hardness, or is resistant to or immune to fire.

Critical Ignition

On a critical hit with a body Strike, a thoqqua inflicts an additional 1d6 Persistent fire Damage.


Thoqquas are cantankerous creatures of fire and slag. Their bodies generate incredible heat that allows them to burrow or melt through most surfaces, even solid rock. Thoqquas are native to the vast ash deserts and lava fields of the Plane of Fire. There, they consume ore and minerals, which their furnace-like bodies then smelt into armor plates that grant the creatures their armored forms.

These creatures' foremost body segment tapers into a straight, hornlike beak that glows with a blistering heat. Steam and smoke constantly hiss from their joints, and from a distance, thoqquas can be mistaken for strange metallic constructs. Adult thoqquas are 5 feet long and weigh 200 pounds.

Thoqquas are dangerous to approach-they attack without thinking when startled or frustrated. If they don't immediately chase away intruders within their territory, then they might gradually come to view that area as property and even guard it. Mephits seem to understand this curious thoqqua thought process, occasionally brokering deals with the magma worms. The mephits claim that the mountain- sized ancestors of modern thoqquas were servants of the elemental lords and dug the first volcanoes in the young worlds of the Material Plane. These "progenitor worms" then retired to the worlds' cores, where their heat warms the planets even today. Thoqquas on the Material Plane do congregate around volcanoes-though whether this tendency is to protect a mineral-rich food site or sacred place, or simply out of comfort, depends on the thoqqua in question.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element.

Fire

Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.