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Thresholder HermeticistCreature 16


RareCEMediumHumanHumanoid
Source Pathfinder Kingmaker
Perception +29 (unseen sight)
Languages Aklo, Hallit
Skills Acrobatics +29, Crafting +31, Intimidation +25, Medicine +27, Occultism +31, Stealth +27, Survival +27, Lore +31
Str +2, Dex +5, Con +3, Int +5, Wis +3, Cha +1

AC 39 concealed; Fort +28; Reflex +30; Will +26; juggernaut
HP 290
Speed 25 feet
Resistances Mental 15

Dagger One Action +31 (+27, +23) to hit (agile, finesse, magical, versatile s) 3d4+8 Piercing
Greater Acid Flask One Action +31 (+26, +21) to hit (range increment 30, splash) 1 Acid

Infused Items

A Thresholder Hermeticist carries the following infused items, which last for 24 hours or until the next time the Thresholder Hermeticist makes their daily preparations: infused Acid Flask (Greater) (14), infused Eagle Eye Elixir (Major) (2), infused Elixir of Life (Major) (3), infused Mistform Elixir (Greater) (2).

Unseen Sight

The removal of the eyes symbolized a Thresholder's abandonment of all they had seen before, and with the ritual's completion they gain something greater than mere vision: they gain the Unseen Sight. This is a precise sense that mimics darkvision yet functions even if the eye sockets themselves are covered. More importantly, the unseen sight allows a Thresholder to see the truth of the world, granting them the ability to see things as they actually are as if they were under the effects of True Seeing, provided they are located within a region under the influence of Yog- Sothoth.

Juggernaut

When the Thresholder Hermeticist rolls a success on a Fortitude save, they get a critical success instead.

Outside of Time

The Thresholder Hermeticist exists outside of time; they don't age, don't need food or drink to survive, and can't be Quickened or Slowed unless they choose to be.

Bomber

When throwing an alchemical bomb with the splash trait, the Thresholder Hermeticist can deal splash damage to only their primary target instead of the usual splash area.

Cruel Anatomist

The Thresholder Hermeticist deals an additional 2d8 bleed damage with melee Strikes. A creature who bleeds for 2 rounds from this becomes Enfeebled 1 for as long as it continues bleeding.

Quick Bomber One Action

The Thresholder Hermeticist Interacts to draw an alchemical bomb, then Strikes with it.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.