Tick SwarmCreature 9
Source Pathfinder Bestiary 2
Perception +18 (darkvision)
Languages none
Skills Athletics +16, Stealth +19
Str +1, Dex +6, Con +4, Int -5, Wis +3, Cha -5
AC 28; Fort +19; Reflex +19; Will +14;
HP 130
Speed 25 feet (climb 25 feet)
Immunities precision, swarm mind
Weaknesses Area Damage 10, Splash Damage 10
Resistances Bludgeoning 5, Piercing 10, Slashing 10
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Swarm MindThis monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.
ClingTrigger A creature leaves the swarm's space
Effect The swarm takes 1d6 damage as ticks cling to the creature and continue biting, dealing 3d6 Persistent Bleed Damage. Immersion in water reduces the DC of the flat check to end this persistent damage to 5, and any area damage dealt to the creature destroys these clinging ticks.
Swarming BitesEach enemy in the swarm's space takes 3d6 piercing damage (DC 28 basic reflex save) plus Cling and exposure to tick fever.
Tick Fever (disease)Saving Throw DC 27 fortitude
Onset 1 day
Stage 1 Enfeebled 1 (1 day)
Stage 2 Enfeebled 2 (1 day).
This swarm of thousands of fist-sized ticks forms a moving carpet of bloated insects-a nauseating and intimidating sight.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.