Tiger LordCreature 8
Source Pathfinder Kingmaker
Perception +18
Languages Common, Hallit
Skills Acrobatics +16, Athletics +18, Intimidation +16
Str +4, Dex +2, Con +2, Int +0, Wis +4, Cha +2
AC 26; Fort +16; Reflex +14; Will +18;
HP 160
Speed 30 feet
Battle Axe +21 (+16, +11) to hit (magical, sweep) 2d8+8 Slashing
Hatchet +21 (+17, +13) to hit (agile, sweep) 1d6+8 Slashing
Hatchet +21 (+17, +13) to hit (agile, sweep, thrown 10) 1d6+8 Slashing
No Escape
Trigger A foe within reach attempts to move away from the Tiger Lord
Effect The Tiger Lord Strides up to its Speed, following the foe and keeping it in reach throughout its movement until it stops moving or the Tiger Lord has moved its full Speed.
Closing VolleyThe Tiger Lord makes a ranged Strike with a hatchet, then Strides up to twice its speed. If it ends its movement within melee reach of the target of its ranged Strike, it may make a melee Strike against that enemy. If the ranged Strike hit the target, the target is Flat-Footed against the melee Strike.
Vengeful RageRequirements The Tiger Lord is not Fatigued or already in a rage
Trigger The Tiger Lord suffers damage that reduces its Hit Points to 100 or less.
Effect The Tiger Lord flies into a rage that lasts 1 minute. While raging, the Tiger Lord gains a +1 status bonus to attack rolls, gains a +2 status bonus to damage rolls, and takes a -2 status penalty to AC. After the rage, the Tiger Lord is fatigued.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.