Timewarped AmalgamCreature 1
Source Pathfinder Society Special #3-99: Fate in the Future
Perception +4 (darkvision)
Languages none
Skills Athletics +8
Str +3, Dex +2, Con +4, Int -5, Wis +0, Cha -4
AC 16; Fort +9; Reflex +7; Will +5;
HP 20
Speed 20 feet
Immunities mental
Claw +7 (+3, -1) to hit (agile) 1d6+3 Slashing
Wail +7 (+2, -3) to hit (range increment 15, sonic) 1d4 Sonic
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
AnguishThe wail of a timewarped amalgam transfers fragments of the amalgam's pain onto those who hear it. The target must succeed at a DC 17 will saving throw or become Sickened 1 (Sickened 2 on a critical failure). After attempting this save, a creature is temporarily immune to Anguish for 24 hours.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.