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Titan CentipedeCreature 9


NGargantuanAnimal
Source Pathfinder Bestiary 2
Perception +18 (darkvision)
Languages none
Skills Acrobatics +16, Athletics +21
Str +8, Dex +1, Con +5, Int -5, Wis +5, Cha -4

AC 28; Fort +20; Reflex +16; Will +18;
HP 155
Speed 50 feet (climb 50 feet)

Mandibles One Action +21 (+16, +11) to hit (reach 20) 2d10+12 Piercing
Foot One Action +19 (+14, +9) to hit 2d8+10 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Impaling Critical

When a titan centipede scores a critical hit with its mandibles, the target is painfully pierced with barbed spines and bristles, taking 1d6 Persistent Bleed Damage and becoming Flat-Footed as long as the bleed damage continues.

Titan Centipede Venom (poison)

Saving Throw DC 28 fortitude

Maximum Duration 6 rounds

Stage 1 2d6 poison damage and Clumsy 2 (1 round)

Stage 2 2d8 poison damage, Clumsy 2, and Slowed 1 (1 round)

Stage 3 2d10 poison damage, Clumsy 2, and Slowed 2 (1 round)

Trample Three Actions

Huge or smaller, foot, DC 28 basic reflex


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Undulate One Action

The titan centipede Strides up to its Speed or Steps. During this movement, it can pass through spaces as narrow as 10 feet without Squeezing.


These colossal, solitary centipedes claim vast hunting grounds.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.