Tombstone TrollCreature 1
Source Pathfinder #181: Zombie Feast
Perception +7 (darkvision)
Languages Jotun
Skills Athletics +7, Stealth +7
Str +3, Dex +2, Con +1, Int -3, Wis +0, Cha -2
AC 13; Fort +6; Reflex +9; Will +5;
HP 25 (regeneration 5 (deactivated by acid, fire, or positive)
Speed 25 feet (burrow 5 feet)
Immunities negative
Weaknesses Fire 5, Positive 5
Jaws +9 (+4, -1) to hit 1d6+3 Piercing
Claw +9 (+5, +1) to hit (agile) 1d4+3 Slashing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Regeneration 5Deactivated by acid, fire, or positive.
This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Attack of OpportunityTrigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Death Feast (manipulate)Requirements The troll's last action was a jaws Strike that damaged a living creature or a corpse
Effect The troll deals 1d6 Persistent Bleed Damage to the target as it swallows a mouthful of meat and converts it into negative energy. Its jaws and claw Strikes deal 1 additional negative damage for 1 minute or until it uses its Grave Breath, whichever comes first.
Grave Breath (death, negative, occult)Requirements The troll is bloated with negative energy from a Death Feast
Effect The troll breathes a 15-foot cone of putrid, soul-chilling gas. Each living creature in the area takes 2d6 negative damage (DC 14 basic fortitude). On a failure, the creature also becomes Sickened 1. The troll can't use Grave Breath until it uses Death Feast again.
RendClaw
A Rend entry lists a Strike the monster has.
Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.
Effect The monster automatically deals that Strike's damage again to the enemy.
Sometimes, when a troll is regenerating from life-threatening wounds inflicted by necromancy or negative energy, the vile energy takes hold in the troll's supernaturally resilient regeneration. The force that should have killed the troll instead becomes a part of the troll's strange physiology. These trolls are not undead, but the force inside them eats at their bodies and souls, turning them into shrunken mockeries of their former selves. These so-called \"tombstone trolls\" resemble withered, diminutive trolls, bloated with starvation and obviously sickly. Their teeth, hair, and fingernails rot, fall out, and regenerate every few days in an endless cycle that is both painful to experience and sickening to see.
Other trolls shun and despise tombstone trolls, who earn their name from their habit of digging up graves in their search for an easy meal that can't fight back. Tombstone trolls shun confrontation of any kind, especially in areas where their grave-robbing might put them at odds with powerful undead. They often lair underground, safe in their graveyard burrows for days at a time, gradually tunneling through the earth to devour nearby corpses. If the tombstone troll is clever, the surface might not bear any evidence of their presence except for a few divots or soft spots in the soil. Once a tombstone troll has run out of easy pickings in a cemetery, it moves on in the dead of night to find a new hunting ground. If their travel is lengthy or difficult, their hunger might drive them to attack the living.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.