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Tooth Fairy SwarmCreature 3


CELargeFeySwarm
Source Pathfinder Bestiary 3
Perception +8 (darkvision)
Languages none
Skills Acrobatics +10, Stealth +10, Thievery +12
Str -2, Dex +3, Con +0, Int -1, Wis +2, Cha +2

AC 18; Fort +5; Reflex +10; Will +7;
HP 28
Speed 10 feet (fly 40 feet)
Immunities precision, swarm mind
Weaknesses Area Damage 5, Coldiron 5, Splash Damage 5
Resistances Bludgeoning 2, Piercing 5, Slashing 5

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Swarm Mind

This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.

Plaque Burst

When killed, a tooth fairy swarm bursts into sticky, foul-smelling white dust. Each creature within 15 feet must succeed at a DC 20 fortitude save or become Sickened 1 (Sickened 2 on a critical failure).

Pinch One Action

Tooth fairies pinch their victims' fingers, noses, ears, or similar protruding body parts. Each enemy in the swarm's space takes 2d6 bludgeoning damage (DC 20 basic reflex save). Creatures that critically fail this save are Sickened 1 from the pain.

Pry Three Actions

The tooth fairies try to pry out one of their target's teeth. One enemy in the swarm's space takes 4d6 bludgeoning damage (DC 20 basic reflex save). On a failed save, the target takes 2 Persistent Bleed Damage and a -1 status penalty to Charisma-based skill checks, and they must succeed at a DC 5 flat check to Cast a Spell with a verbal component or the spell is disrupted. The penalty and spellcasting condition last for 1 day, or until the stolen tooth is returned and the target regains at least 1 Hit Point.

Effect: Pry


A mob of tooth fairies working together can conduct forced dentistry in seconds.


Tooth fairies spawn when a child's tooth (or, less commonly, an entire child) is buried in terrain rife with fey energies. Hatching from the buried teeth like larvae from an egg, tooth fairies build crude pliers from whatever they can find, then go hunting for more teeth-regardless of the owners' willingness.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fey

Creatures of the First World are called the fey.