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Tormented (Drowning)Creature 14


CEMediumUndead
Source Pathfinder Book of the Dead
Perception +27 (darkvision, lifesense 60 feet)
Languages Aklo, Common, Necril
Skills Acrobatics +24, Athletics +26, Intimidation +28, Stealth +24
Str +6, Dex +4, Con +4, Int -1, Wis +5, Cha +8

AC 35; Fort +22; Reflex +26; Will +27;
HP 250 (negative healing, regeneration 10 (deactivated by cold)
Speed 25 feet (fly 25 feet)
Immunities death effects, disease, paralyzed, poison, unconscious
Weaknesses Cold 10

Painful Touch One Action +28 (+24, +20) to hit (agile, finesse, magical) 4d6+14 Mental

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Lifesense 60 feet

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the positive energy animating living creatures and the negative energy animating undead creatures, much as sight distinguishes colors.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Regeneration 10 (Deactivated by Cold)

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Endless Suffering

The tormented was repeatedly drowned, held underwater and pulled back at the last instant.

Tortured Gaze (aura, divine, illusion, mental)

30-foot emanation Aura or 60-foot emanation if the tormented is at 125 HP or lower.

The psychic agony of a tormented spills into the world around them, inflicting murderous hallucinations replicating the tormented's last moments. A non-undead creature that ends its turn in the aura must succeed at a DC 32 will save or take 4d6 damage and be Sickened 2. While it has a condition from Tortured Gaze, a creature can't gain a new condition from the aura but can take damage from it again.

Scream in Agony Two Actions (auditory, divine, enchantment, mental)

Each creature in the tormented's Tortured Gaze aura takes 14d6 mental damage (DC 34 basic will). A creature that fails is also Sickened 1 (or Sickened 2 on a critical failure).

The tormented can't Scream in Agony again for 1d4 rounds, but recharges the ability whenever they take damage from an attacker's critical hit or their own critical failure on a saving throw.


Twisted caricatures of living beings, tormented arise from the remains of those who've been tortured to death. They appear as the mortals they were in life, horribly disfigured by acts of cruelty. Unable to rest, they haunt the sites of their deaths, doomed to relive their last moments of agony. The toxic psychic residue of their death is so great it spills over, afflicting anyone who meets the tormented's haunted gaze.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.