🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Tough Small OpossumCreature 2


NSmallAnimal
Source Pathfinder Society Scenario #2-09: The Seven Secrets of Dacilane Academy
Perception +8 (low-light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +10, Stealth +6, Survival +6
Str +4, Dex +2, Con +3, Int -4, Wis +2, Cha +0

AC 17; Fort +9; Reflex +6; Will +5; +2 circumstance to all saves vs. disease
HP 35
Speed 30 feet (climb 20 feet)
Resistances Poison 3

Jaws One Action +10 (+5, +0) to hit (deadly d10) 1d12+4 Piercing
Claw One Action +10 (+6, +2) to hit (agile) 1d8+4 Slashing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

+2 Status to All Saves vs. DiseaseFeign Death Reaction

Trigger The opossum is reduced below 15 HP


Effect The opossum collapses. It is Flat-Footed and can use actions that require only its mind, but any other action ends the ruse. A successful DC 18 perception check to Seek or DC 18 medicine check to Recall Knowledge is required to determine that the animal is not, in fact, dead.

Revived Retaliation Reaction

Trigger The opossum is attacked or disturbed by a creature within reach while Feigning Death


Effect The opossum Strikes the triggering creature.

Scurry Underfoot One Action

The opossum Strides up to half its speed. It can pass through other creatures' spaces during this movement, though it must end its movement in an unoccupied space.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.