Tree that WeepsCreature 18
Source Pathfinder Kingmaker
Perception +30 (lifesense 30 feet, low-light vision)
Languages Aklo, Arboreal, Sylvan
Skills Athletics +35, Stealth +31
Str +9, Dex +5, Con +6, Int +0, Wis +6, Cha +0
AC 41; Fort +17; Reflex +8; Will +9;
HP 400
Speed 15 feet
Immunities poison
Weaknesses Axe 20
Resistances Bludgeoning 20, Piercing 20
Scythe Branch +35 (+30, +25) to hit (backswing, deadly d10, reach 15) 3d8+17 Slashing + 2d8 Poison
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Lifesense 30 feetLifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the positive energy animating living creatures and the negative energy animating undead creatures, much as sight distinguishes colors.
Weeping Aura (aura, emotion, incapacitation, mental, primal)30-foot emanation Aura
Requirements The Tree that Weeps isn't using Dead Tree
Effect A creature that begins its turn in the aura is potentially overwhelmed with despair and must attempt a DC 40 will save.
Critical Success The creature is unaffected and is temporarily immune for 1 hour.
Success The creature is Sickened 1.
Failure The creature is Paralyzed for 1 round by despair, and then Sickened 2 after recovering from paralysis.
Critical Failure As failure, but the paralysis doesn't end automatically. A character can attempt a new Will save to end the paralysis at the end of their turn; the DC is reduced by 1 each turn that passes.
Axe Vulnerability 20A Tree that Weeps takes 20 additional damage from axes.
Ripping DisarmTrigger A creature rolls a critical failure on a melee weapon Strike against the Tree that Weepos
Effect The Tree that Weeps attempts to Disarm the creature.
Dead Tree (concentrate)Until the Tree that Weeps acts, it appears to be a dead tree. It automatically takes 43 as the result of its Deception checks and has a Deception DC of 43 to pass as a dead tree.
Woodland AmbushRequirements The Tree that Weeps is using Dead Tree in forested terrain, and a creature that hasn't detected it is within 30 feet
Effect The Tree that Weeps Strides with a +10-foot circumstance bonus to its Speed in the direction of the triggering creature. Once the creature is in reach, the Tree that Weeps makes a scythe branch Strike against it. The creature is Flat-Footed against this Strike.
Malevolent, vicious, and cruel, scythe trees pose as normal trees near deep forest paths, where they wait to slaughter passersby. Instead of drawing sustenance from light and soil, scythe trees gorge themselves on the flesh, blood, and bone of sapient creatures. Nothing is more delectable to scythe trees than a kind-hearted gnome or an altruistic dryad who believes that a scythe tree can be redeemed. The screams and whimpers of these victims are music to these cruel plants and add an extra dimension of flavor to the meal.
Scythe trees are solitary creatures by nature, and their size and power mean that they don't need to compete for food with other carnivorous plants. Once food sources dwindle in an area, scythe trees move on to another location. When a scythe tree dwells in a location for many months or years, it leaves traces of its bark and roots in the soil. Over time, these blood-nourished fragments might grow into a new scythe tree, but the progenitor will most likely have already moved on to new hunting grounds long before the new scythe tree reaches maturity.
Scythe trees appear as dead or dying deciduous trees with long, twisted branches that end in scythe-like blades. These carnivorous plants have dark-brown bark that is nearly black near the bottom of the trunk and rusty brown leaves that remain attached year-round. Scythe trees' disturbing mouths remain closed when not eating, appearing as a jagged gash on the trunk. When scythe trees deign to speak, their voices are rough, deep, and mocking, particularly when discussing arboreals, whom scythe trees universally find to be insufferable and worthy of little more than being hacked to pieces.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
PlantVegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.