🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

TrilobiteCreature -1


NTinyAnimalAquatic
Source Pathfinder Bestiary 3
Perception +8 (darkvision, wavesense (imprecise) 30 feet)
Languages none
Skills Athletics +4, Stealth +5, Survival +4
Str +1, Dex +3, Con +2, Int -5, Wis +2, Cha +0

AC 15; Fort +4; Reflex +7; Will +4;
HP 7
Speed 0 feet (swim 25 feet)

Gnathobase One Action +7 (+3, -1) to hit (agile, finesse) 1d4+1 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Wavesense (Imprecise) 30 feet

This sense allows a monster to feel vibrations caused by movement through a liquid. It's an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid.

Curl Up Reaction

Trigger The trilobite takes damage


Effect The trilobite gains a +2 circumstance bonus to AC until the start of its next turn.

Effect: Curl Up

Quick Escape Two Actions

The trilobite swims up to double its Speed and attempts to Hide.


Trilobites have segmented, chitinous bodies that armor them but provide enough flexibility for them to roll up and protect their vulnerable undersides from attack. Instead of jaws, trilobites have specialized structures called gnathobases at the base of some of their legs. These serrated and jagged structures grind and masticate any prey the trilobite latches onto, enabling the creatures to feed on anything from hard-shelled clams to soft-bodied creatures. While not particularly fast on their own, they can employ scuttling bursts of speed to dart into ocean silt or seaweed beds to escape predators.

Oceanic wizards of many types employ trilobites as familiars. In addition to trilobites' durability, their ubiquity means they make capable spies for their masters as they travel unnoticed throughout the depths.


Often overlooked as little more than water-dwelling pests, trilobites are a varied species of arthropods found throughout the seas and oceans of Golarion. So ancient and widespread are these critters that trilobite fossils are as commonly found as living specimens.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.