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Troll (BB)Creature 5


CELargeGiantTroll
Source Pathfinder Beginner Box
Perception +11 (darkvision)
Languages none
Skills Athletics +12, Intimidation +12
Str +5, Dex +2, Con +6, Int -2, Wis +0, Cha -2

AC 20; Fort +17; Reflex +11; Will +7;
HP 115 (regeneration 20 (deactivated by acid or fire)
Speed 30 feet
Weaknesses Fire 10

Jaws One Action +14 (+9, +4) to hit (reach 10) 2d10+5 Piercing
Claw One Action +14 (+10, +6) to hit (agile, reach 10) 2d8+5 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Regeneration 20 (Deactivated by Acid or Fire)

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Rend One Action

If the troll succeeds at two claw Strikes against the same creature in the same turn, they can use this ability to automatically deal claw Strike damage to that creature.


Common trolls are dim-witted, gangly giants who stalk the fringes of civilization. They rely on their incredible strength to overpower foes with their vicious claws and toothy maws. A troll's endless hunger drives them to consume all variety of living creatures, and this ravenous eating fuels a troll's legendary regenerative abilities. Trolls stand anywhere from 12 to 16 feet tall, though they prefer to hunch for comfort and to lull foes into a false sense of security.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.