🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Trumpet ArchonCreature 14


LGMediumArchonCelestial
Source Pathfinder Bestiary 2
Perception +26 (darkvision)
Languages Celestial, Draconic, Infernal, Tongues
Skills Acrobatics +25, Diplomacy +29, Intimidation +28, Nature +23, Performance +31, Religion +23, Stealth +25
Str +7, Dex +5, Con +5, Int +3, Wis +6, Cha +8

AC 36; Fort +24; Reflex +24; Will +27; +1 status to all saves vs. magic
HP 285
Speed 35 feet (fly 60 feet)
Weaknesses Evil 15
Resistances Sonic 15

Bastard Sword One Action +29 (+24, +19) to hit (good, magical, versatile p) 1d6 Good + 2d6 Sonic + 2d12+13 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. MagicRetributive Strike Reaction

Damage Reduction 16


Trigger An enemy damages the monster's ally, and both are within 15 feet of the monster.


Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monster's level. If the foe is within reach, the monster makes a melee Strike against it.

Archon's Door

Once per day, if an archon sees another creature cast Dimension Door, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door.

If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door.

Kind Word One Action (auditory, divine, emotion, enchantment, linguistic, mental)

The trumpet archon offers an ally praise or encouragement. The archon attempts to counteract one emotion effect on the ally (with a counteract modifier of +24), and the archon and the ally both gain a +1 status bonus to attack rolls and saving throws for 1 round.

Trumpet Blast One Action (auditory, divine, emotion, enchantment, mental)

The trumpet archon blows mightily on their horn, creating a tone of such beauty and grandeur those who hear it are paralyzed in awe. Non-archons within 100 feet must attempt a DC 34 fortitude save.

They are temporarily immune for 10 minutes.


Critical Success The creature is unaffected.

Success The creature is Flat-Footed.

Failure The creature is Stunned 1 and flat-footed as long as it's stunned.

Critical Failure The creature is Paralyzed for 1 round.


Divine Innate Spells (DC 34, +24 to hit)

Cantrips (7th Level): Message
3rd Level: Circle of Protection (Against evil only)
4th Level: Dimension Door (At will)
5th Level: Banishment, Breath of Life, Tongues (Constant)
6th Level: Heroism, Zealous Conviction
7th Level: Heal, Sound Burst


Trumpet archons are messengers, emissaries, and storytellers-embodiments of the virtue of kindness. They use stories and allegories to prevent bloodshed, and among all archons they are the most likely to work together with angels, perhaps leading to the similarities in their forms. When diplomacy is impossible, trumpet archons rally the righteous to battle-one reassuring glance from a trumpet archon is often all it takes to instill a shaken ally with resounding courage once again.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.