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TyrroiceseCreature 10


UniqueNELargeConstructOoze
Source Pathfinder #158: Sixty Feet Under
Perception +16 (motion sense 60 feet, no vision)
Languages Aklo
Skills Athletics +23, Lore +15, Religion +18
Str +7, Dex +2, Con +5, Int -3, Wis +3, Cha +4

AC 27; Fort +21; Reflex +14; Will +19;
HP 320
Speed 15 feet
Immunities acid, critical hits, piercing, precision, slashing, unconscious, visual
Weaknesses Good 10
Resistances Evil 10

Pseudopod One Action +23 (+18, +13) to hit (acid, magical, reach 15, versatile p) 2d10+13 Bludgeoning + 1d6 Acid

Motion Sense 60 feet

Tyrroicese can sense nearby motion through vibration and air movement.

Pseudopod Burst Two Actions

Tyrroicese makes up to three pseudopod strikes, each against a different creature.

Tyrroicese's multiple attack penalty doesn't increase until after all these attacks are made.

Rallying Call One Action (occult)

When Tyrroicese subsumed Corporal Quordein, it gained a perverted form of the commander's ability to rally allies.

The first time Tyrroicese uses this ability, it summons an Ochre Jelly, which leaks out of the ceiling of area D13 and drops to the floor to join the fight, siding with Tyrroicese.

Thereafter, when Tyrroicese uses this ability, any oozes within 60 feet become Quickened for 1 round (the oozes can use their extra action only to Stride) and, if they're not allied with the agents, the oozes ally themselves with Tyrroicese.

Stretching Step Free Action (move)

Frequency once per round


Effect Tyrroicese forcefully extends a sticky pseudopod, plants it on a wall within 45 feet, and retracts the muscle.

Tyrroicese springs over to a space adjacent to the wall, moving through the intervening squares as normal but ignoring any difficult or greater difficult terrain.

Subsume One Action (incapacitation)

Tyrroicese lifts an adjacent dying creature with its pseudopods and subsumes that creature into its own oozy flesh. The subsumed creature's dying value does not increase, though it can't decrease either.

Tyrroicese regains 30 HP and also gains the ability to use one or two of the subsumed creature's special abilities or feats, subject to the GM's discretion.

A creature adjacent to Tyrroicese can extract a subsumed creature by spending 2 actions to attempt a DC 29 athletics check.

On a success, the subsumed creature is pulled from Tyrroicese and falls into the nearest available space.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Construct

A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.