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Ulfen SoldierCreature 3

Source Pathfinder Society Scenario #4-03: Linnorm's Legacy
Perception +8
Languages Common, Skald
Skills Athletics +11, Intimidation +8, Lore +7, Society +5, Survival +8, Lore +7
Str +4, Dex +1, Con +3, Int +0, Wis +1, Cha +1

AC 19 21 with shield raised; Fort +10; Reflex +6; Will +8;
HP 45
Speed 25 feet

Hatchet One Action +12 (+8, +4) to hit (agile, sweep, thrown 10) 1d6 + 6 Slashing
Longsword One Action +12 (+7, +2) to hit (versatile p) 1d8 + 6 Slashing
Javelin One Action +12 (+7, +2) to hit (thrown) 1d6 + 6 Piercing
Shortbow One Action +12 (+7, +2) to hit (deadly d10) 1d6 + 2 Piercing

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.


When an Ulfen soldier rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1.

Shield Block Reaction

Trigger The monster has its shield raised and takes damage from a physical attack.

Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Intimidating Strike Two Actions (emotion, fear, mental)

The Ulfen soldier makes a melee Strike. If they hit and deal damage, the target is Frightened 1, or Frightened 2 on a critical hit.


Ulfen soldiers are trained to work well as a unit. The Ulfen soldier's Strikes deal an extra 1d6 damage to creatures within reach of at least two of the Ulfen soldier's allies.



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.


A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.