UlthadarCreature 8
Source Pathfinder #152: Legacy of the Lost God
Perception +20 (darkvision)
Languages Azlanti, Common
Skills Arcana +16, Lore +18, Diplomacy +15, Religion +18, Society +16, Stealth +15
Str -5, Dex +3, Con +0, Int +4, Wis +6, Cha +3
AC 24; Fort +13; Reflex +16; Will +19;
HP 95 (negative healing, rejuvenation)
Speed 0 feet (fly 25 feet)
Immunities death effects, disease, paralyzed, poison, precision, unconscious
Resistances All 5
Ghostly Hand +18 (+14, +10) to hit (agile, finesse, magical) 2d6+10 Negative
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Site BoundUlthadar can't leave Moonstone Hall.
Negative HealingA creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.
Existential Agony (aura, divine, enchantment, mental)30 feet Aura
Creatures entering the aura or starting their turn in the aura must succeed at a DC 26 will save or be Stupefied 1 for 1 minute. On a critical failure, the creature is also Stunned 3. As a reflection of Ulthadar's emotional state, this aura is active when Ulthadar is agitated or angry and is suppressed when he is calm.
Rejuvenation (divine, necromancy)Ulthadar can't move on to the afterlife until Moonstone Hall is restored to a position of prominence within Escadar and staffed with new priests.
When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Draining TouchUlthadar attempts to drain a living creature's life force. He makes a ghostly hand Strike but deals no damage on a hit. Instead, the target is Drained 1 for 1 day and Ulthadar regains 4 Hit Points.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
IncorporealAn incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects-only against incorporeal ones-unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.