Uri ZandivarCreature 19
Source Pathfinder #149: Against the Scarlet Triad
Perception +35
Languages Common, Draconic, Dwarven, Gnoll, Kelish, Osiriani
Skills Acrobatics +37, Arcana +33, Athletics +37, Deception +40, Diplomacy +37, Intimidation +40, Society +27, Stealth +31, Thievery +33, Lore +31
Str +9, Dex +7, Con +5, Int +7, Wis +8, Cha +9
AC 43; Fort +32; Reflex +29; Will +35; Perfect Will
HP 350
Speed 30 feet
Speed Scimitar +37 (+32, +27) to hit (forceful, magical, sweep) 4d6+17 Slashing
Shield Spikes +36 (+31, +26) to hit (magical) 3d6+17 Piercing
Dagger +34 (+30, +26) to hit (agile, thrown 10, versatile s) 4d4+12 Piercing
Attack of Opportunity
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Perfect WillIf Uri rolls a success on a Will saving throw, he gets a critical success instead; if he rolls a critical failure on a Will save, he gets a failure instead.
Shield BlockTrigger The monster has its shield raised and takes damage from a physical attack.
Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
Punish ImperfectionTrigger A creature within Uri's reach fails an attack roll, saving throw, or skill check
Effect Uri makes an unarmed Strike against the triggering creature. If the attack hits, the target must succeed at a DC 41 fortitude save or become Enfeebled 3 until the end of its next turn (Enfeebled 4 on a critical failure).
ReactionaryUri can use 2 reactions in a round, but he can't perform the same reaction more than once per round.
Slash and SlamUri makes two Strikes: one with his scimitar and one with his shield spikes. If both hit, the overwhelming power of the attack leaves the target Stunned 1 (Stunned 2 if one of the Strikes was a critical hit, or Stunned 3 if both Strikes were critical hits). These Strikes count as one attack for Uri's multiple attack penalty, and the penalty doesn't increase until after both attacks.
Swift Capture (attack, manipulate)Requirements Uri has Manacles in his possession and is adjacent to a creature
Effect Uri sheathes a weapon he's carrying, then attempts to bind the creature's wrists or ankles with the Manacles. If Uri succeeds at an attack roll with a +36 modifier against the target's AC, he applies the Manacles.
Swift SlashUri Strides and makes a scimitar Strike at any point during the Stride.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.