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Uri ZandivarCreature 19


UniqueLEMediumHumanHumanoid
Source Pathfinder #149: Against the Scarlet Triad
Perception +35
Languages Common, Draconic, Dwarven, Gnoll, Kelish, Osiriani
Skills Acrobatics +37, Arcana +33, Athletics +37, Deception +40, Diplomacy +37, Intimidation +40, Society +27, Stealth +31, Thievery +33, Lore +31
Str +9, Dex +7, Con +5, Int +7, Wis +8, Cha +9

AC 43; Fort +32; Reflex +29; Will +35; Perfect Will
HP 350
Speed 30 feet

Speed Scimitar One Action +37 (+32, +27) to hit (forceful, magical, sweep) 4d6+17 Slashing
Shield Spikes One Action +36 (+31, +26) to hit (magical) 3d6+17 Piercing
Dagger One Action +34 (+30, +26) to hit (agile, thrown 10, versatile s) 4d4+12 Piercing

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Perfect Will

If Uri rolls a success on a Will saving throw, he gets a critical success instead; if he rolls a critical failure on a Will save, he gets a failure instead.

Shield Block Reaction

Trigger The monster has its shield raised and takes damage from a physical attack.


Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Punish Imperfection Reaction

Trigger A creature within Uri's reach fails an attack roll, saving throw, or skill check


Effect Uri makes an unarmed Strike against the triggering creature. If the attack hits, the target must succeed at a DC 41 fortitude save or become Enfeebled 3 until the end of its next turn (Enfeebled 4 on a critical failure).

Reactionary

Uri can use 2 reactions in a round, but he can't perform the same reaction more than once per round.

Slash and Slam Two Actions

Uri makes two Strikes: one with his scimitar and one with his shield spikes. If both hit, the overwhelming power of the attack leaves the target Stunned 1 (Stunned 2 if one of the Strikes was a critical hit, or Stunned 3 if both Strikes were critical hits). These Strikes count as one attack for Uri's multiple attack penalty, and the penalty doesn't increase until after both attacks.

Swift Capture Two Actions (attack, manipulate)

Requirements Uri has Manacles in his possession and is adjacent to a creature


Effect Uri sheathes a weapon he's carrying, then attempts to bind the creature's wrists or ankles with the Manacles. If Uri succeeds at an attack roll with a +36 modifier against the target's AC, he applies the Manacles.

Swift Slash

Uri Strides and makes a scimitar Strike at any point during the Stride.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.