Urnak LostwindCreature 14
Source Pathfinder #167: Ready? Fight!
Perception +25
Languages Orcish, Skald, Taldane
Skills Athletics +27, Intimidation +23, Lore +23, Survival +25
Str +5, Dex +3, Con +5, Int +1, Wis +3, Cha +1
AC 34; Fort +27; Reflex +23; Will +25;
HP 310
Speed 20 feet
Resistances Cold 10
Greataxe +27 (+22, +17) to hit (magical, sweep) 3d12+13 Slashing + 1d6 Cold
Felling Throw +25 (+20, +15) to hit (magical, sweep, thrown 40) 1d6 Cold + 3d12+13 Slashing
Attack of Opportunity
Urnak gets 1 extra reaction each turn that he can use only to make an Attack of Opportunity.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Brutally DisarmRequirements Urnak is wielding a two-handed weapon in both hands
Effect Urnak attempts to Disarm a creature within reach. On a success or critical success, Urnak deals 13 damage of the weapon's type to the Disarmed creature. If he rolls a failure to Disarm, he gets a success instead.
Felling ThrowUrnak makes a ranged Strike with his greataxe. He has a +25 attack modifier for this Strike and the thrown greataxe's range increment is 40 feet. If he damages a flying creature, it descends 120 feet, possibly falling on the ground.
Ricochet ThrowWhen Urnak uses Felling Throw, his greataxe bounces back to him at the end of the action and he can catch it as a free action. If he uses Felling Throw again before the end of his turn (even if it's not at the same target), the attack ignores all cover.
Sweep AsideUrnak makes a melee greataxe Strike. If he hits a creature of his size or smaller, he can move it 5 feet in any direction, or 10 feet on a critical hit.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
OrcA creature with this trait is a member of the orc ancestry. A weapon with this trait is a weapon which orcs craft and use.