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UrokCreature 9


UniqueLNSmallAphoriteHumanoidKobold
Source Pathfinder Blog
Perception +18 (darkvision, low-light vision)
Languages Aklo, Common, Draconic, Infernal, Undercommon, Utopian
Skills Acrobatics +20, Arcana +20, Athletics +13, Deception +16, Diplomacy +16, Intimidation +16, Lore +20, Lore +20, Religion +16, Society +20, Stealth +20, Survival +16, Thievery +20
Str +0, Dex +4, Con +0, Int +4, Wis +2, Cha +2

AC 27; Fort +15; Reflex +21; Will +18;
HP 140
Speed 25 feet

Dagger One Action +19 (+15, +11) to hit (agile, finesse, versatile s) 2d4+8 Piercing
Dagger One Action +19 (+15, +11) to hit (agile, finesse, thrown 10, versatile s) 2d4+8 Piercing

Draconic Exemplar (Green Dragon)

Urok draws minor powers from his green draconic exemplar. This determines his scale color and appearance, and dragons sometimes look more favorably upon those kobolds who resemble them, at the GM's discretion. His exemplar also determines details of other abilities:

Breath weapon cone Damage type poison Saving throw Fortitude

Crystalline Dust Two Actions

Frequency once per day


Effect Urok disperses the crystalline motes coating his body as a haze. He becomes Concealed, though he can't use this concealment to Hide or Sneak. The motes stay within an inch of his skin, move with you, and last for 4 rounds.

Preemptive Reconfiguration Reaction

Frequency once per day

Trigger Urok would take bludgeoning piercing, or slashing damage


Effect Urok's body anticipates the blow and the impact area briefly reorganizes into a strengthened tissue lattice that blunts the attack. He gains resistance 9 against the triggering damage type, which applies against the triggering damage Urok can expend his daily use of Crystalline Dust when using this reaction. If he does, his daily use of isn't expended and he can use it a second time.

Kobold Breath Two Actions (arcane, evocation, poison)

Urok breathes a poisonous mist that deals 5d4 poison damage in a 15-foot cone (DC 25 basic fortitude save).

He can't use Kobold Breath again for 1d4 rounds.

Mastermind

If Urok successfully identifies a creature using Recall Knowledge, that creature is flat-footed against his attacks until the start of his next turn; if he critically succeeds, it's flat-footed against his attacks for 1 minute.

Skirmish Strike One Action

Frequency once per round


Effect Urok either Steps and then Strike, or Strikes and then Steps.

Sneak Attack

When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Aphorite

A type of planar scion descended from a being from Axis, the Plane of Law.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Kobold

A creature with this trait is a member of the kobold ancestry.