Valgomorus (1-2)Creature 3
Source Pathfinder Society Scenario #2-01: Citadel of Corruption
Perception +12 (darkvision)
Languages Aklo, Azlanti, Celestial, Cyclops, Draconic, Jotun
Skills Athletics +12, Intimidation +9, Religion +10
Str +3, Dex -2, Con +4, Int +2, Wis +3, Cha +2
AC 17; Fort +11; Reflex +6; Will +10;
HP 50 (negative healing)
Speed 20 feet
Immunities death effects, disease, mental, paralyzed, poison, unconscious
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5
Greataxe +12 (+7, +2) to hit (reach 10, sweep) 1d12+5 Slashing
Claw +12 (+7, +2) to hit 1d8+5 Slashing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Negative HealingA creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.
Flash of Insight (divination, occult, fortune)Frequency once per day
Trigger Valgomorus is about to roll a d20
Effect The cyclops peers into an occluded spectrum of possible futures. He gets a success (but not a critical success) on the roll instead of rolling.
Drain Life (divine, necromancy)When Valgomorus damages a living creature with his claw Strike, he gains 3 temporary Hit Points and the creature must succeed at a DC 16 fortitude save or become Drained 1.
Further successful claw Strikes increase the drained value by 1 on a failed save, to a maximum of drained 4.
Swipe (flourish)Valgomorus makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A counts as two attacks for Valgomorus's multiple attack penalty, but the penalty does not increase until after both attacks are resolved.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.