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Vanara DiscipleCreature 1


UncommonLGMediumHumanoidVanara
Source Pathfinder Bestiary 3
Perception +6 (low-light vision)
Languages Common, Sylvan, Vanara
Skills Acrobatics +7, Athletics +4, Stealth +7
Str +1, Dex +4, Con +0, Int +1, Wis +3, Cha +0

AC 19; Fort +5; Reflex +9; Will +8;
HP 16
Speed 25 feet (climb 15 feet)

Fist One Action +7 (+3, -1) to hit (agile, finesse, nonlethal, unarmed) 1d6+1 Bludgeoning
Bo Staff One Action +4 (-1, -6) to hit (parry, reach 10, trip) 1d8+1 Bludgeoning
Javelin One Action +7 (+2, -3) to hit (thrown 30) 1d6+1 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Prehensile Tail

The vanara can use their long, flexible tail to perform Interact actions requiring a free hand, even if both hands are otherwise occupied. Their tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and they can't use it to hold items.

Flurry of Blows One Action

Frequency once per round


Effect The vanara disciple makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

Spring Up Two Actions

Requirements The vanara disciple is Prone


Effect The vanara Stands, then can immediately Step twice. The Stand action doesn't trigger reactions.


Divine Innate Spells (DC 13, +5 to hit)

1st Level: Pest Form (Monkey Only)


Vanaras are monkey-like humanoids who dwell in treetop villages high in the canopies of lush jungles and verdant forests. Like the monkeys they resemble, vanaras manifest a wide variety of different fur colors, body types, and facial features, but they all have in common long, dexterous fingers and toes, as well as nimble and curious minds. Many of them learn to use their tails to capably manipulate objects.

Vanaras are a friendly people, but their boundless curiosity and love of pranks has a tendency to strain their relationships with other humanoids, and thus they usually make their homes far from urban areas. The majority of vanara settlements are found in southeastern Casmaron, among the lush jungles where they first originated. Devotion to monastic training and magical study has led to secondary populations forming in the Impossible Kingdom of Jalmeray, eastern Katapesh, and northeastern Nex. Nonetheless, young vanaras seized by wanderlust may roam far across the world, and travelers from many distant lands may in turn visit vanara communities in search of the wisdom of their elders and sages.

Vanara culture prizes order and discipline, leading to many vanaras studying monastic practices. They also value compassion, kindness, and community, whether that community is their own or one they're visiting. Most vanaras are quick to offer aid to those in distress and rarely hesitate in the face of evil, no matter the danger it presents. The leaders of vanara villages tend to be religious figures, or occasionally others possessing similar values and experience. Vanaras venerate Ragdya, the Sage of the Mountain, who encourages seeking enlightenment through worldly action and sees the virtues of pranks and humor.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Vanara

An inquisitive ancestry with primate-like features and prehensile tails.