Varilyn "Vare" EridgeCreature 4
Source Pathfinder #176: Lost Mammoth Valley
Perception +14
Languages Common
Skills Acrobatics +14, Athletics +12, Crafting +14, Lore +12, Stealth +11, Survival +12
Str +4, Dex +1, Con +2, Int +1, Wis +3, Cha +0
AC 21; Fort +12; Reflex +11; Will +14;
HP 60
Speed 25 feet
Shortsword +12 (+8, +4) to hit (agile, versatile s) 1d6+6 Piercing
Crossbow +9 (+4, -1) to hit (range increment 120, reload 1) 1d8+2 Piercing
Guide's Warning
When Vare is about to roll a Perception or Survival check to determine her initiative, she can alert her allies as a free action. Vare visually or audibly warns allies, granting them a +1 circumstance bonus to their initiative rolls. Depending on how Vare warns allies, this action has the auditory or visual trait.
Effect: Guide's Warning
Snare CraftingVare can use the Crafting skill to create the following snares: alarm snare, hampering snare, irritating thorn snare, marking snare, signaling snare, and smoke screen snare. Vare can create four snares each day without paying for the materials, using 3 Interact actions to set up each snare.
Guiding WordsVare points out a weakness of a creature within 30 feet. Vare and all allies that can hear or see her gain a +1 status bonus to attack and damage rolls against that creature until the beginning of Vare's next turn. Vare adds an extra 1d6 precision damage to her weapon and unarmed attacks that hit that creature for the duration.
Effect: Guiding Words
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HalflingA creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.