Venexus's ChosenCreature 6
Source Pathfinder #176: Lost Mammoth Valley
Perception +14 (darkvision, scent (imprecise) 30 feet)
Languages Common, Draconic, Hallit
Skills Acrobatics +14, Athletics +11, Intimidation +10, Stealth +12
Str +3, Dex +4, Con +2, Int +1, Wis +2, Cha +0
AC 23; Fort +14; Reflex +16; Will +14;
HP 115
Speed 35 feet
Weaknesses Fire 5
Resistances Cold 5
Fist +16 (+12, +8) to hit (agile, finesse, magical, nonlethal, unarmed) 1d6+5 Bludgeoning
Tail +16 (+11, +6) to hit (finesse, magical, reach 10, unarmed) 1d10+5 Bludgeoning
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Scent (Imprecise) 30 feetScent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
Tail LashTrigger A creature within reach of the chosen's tail Strike uses an action to Strike or attempt a skill check
Effect Venexus's chosen attempts to Strike the triggering creature with their tail. If it hits, the creature takes a -2 circumstance penalty to the triggering roll.
Effect: Tail Lash (Attack Roll)
Effect: Tail Lash (Skill Check)
Change Shape (concentrate, polymorph, primal, transmutation)Venexus's chosen changes between their humanoid shape and hybrid shape. They gain a tail unarmed Strike while in their hybrid shape.
Flurry of BlowsFrequency once per round
Effect Venexus's chosen makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Ice WalkVenexus's chosen ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.
Powerful FistsVenexus's chosen's fist Strikes are treated as cold iron and silver, and the chosen doesn't take penalties when making lethal attacks.
KnockdownRequirements The monster's last action was a success with a Strike that lists Knockdown in its damage entry.
Effect The monster knocks the target Prone.
Primal Innate Spells (DC 24, +16 to hit)
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
BeastkinHumanoids that can partially or fully transform into animal forms.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.