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Vengeful Ember FoxCreature 2

Source Pathfinder Society Intro: Year of Shattered Sanctuaries
Perception +8 (darkvision)
Languages Ignan, (can't Speak Any Language)
Skills Acrobatics +8, Athletics +5, Stealth +8
Str +1, Dex +4, Con +2, Int -2, Wis +2, Cha +1

AC 18; Fort +6; Reflex +10; Will +8;
HP 35
Speed 30 feet
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses Cold 5

Jaws One Action +10 (+6, +2) to hit (agile, finesse) 1d4+3 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Cloak in Embers Reaction

Trigger An adjacent ally is targeted by an effect that deals fire damage

Effect The ember fox drapes itself across its ally, granting the ally fire resistance 10 against the incoming attack.

Ember foxes resemble their canid namesakes, save for the flames that make their fur and the tips of their long whiskers flicker and glow.



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.


Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.